Showing posts with label teach me type. Show all posts
Showing posts with label teach me type. Show all posts

Wednesday, November 30, 2011

Poor old Comic Sans


If you were born in the 80s chances are that you, at one point in your life, used Comic Sans and thought it was cool. I know I did! Its youthful, friendly appearance surely wouldn’t hurt a fly. I wondered what happened to make this playful, unassuming little typeface become the most hated font by designers.

With some research I have found that Comic Sans was designed by Vincent Connare while working for Microsoft in the 90s. It was originally designed for a cartoon pup that featured in a Microsoft product aimed at beginner users to help them through basic tasks.

Since then Comic Sans grew and grew in popularity. It even featured in one of my favourite games The Sims! However with this popularity the typeface was over used, often inappropriately, by the general public. It is this over use that has sparked the hatred of the typeface in the design community.
  
Extract from the original The Sims


And I mean extreme hatred with anti Comic Sans posters, a ban Comic Sans website and even a Kill Comic Sans game.

Poster designed by deviantart user djsoundwav

Kill Comic Sans game
I feel a little sorry for old Comic Sans. All it did was exist and become popular. If over use is reason for its hatred, which typeface will be next? Perhaps Helvetica? There is already an anti Helvetica movement, which, however, doesn’t seem to have caught on to the same extent.

Instead of getting angry at someone who has used Comic Sans inappropriately, perhaps take a moment to realise that they do not understand as you do the wonderful world of typography and educate them. Politely of course.

Monday, November 7, 2011

The difference between good and bad typography


Poster by Craig Ward - Words are Pictures

There appears to be no clear definition that separated good typography from bad typography.  Generally analysing the quality of someone’s use of type is seen to be a largely subjective pursuit. Overall it will be the client to decide if the use of type is sufficient to communicate their intended message. The issue is that bad typography can still communicate a message and the client might not understand that there can be a better way.

The general consensus is that good typography will communicate the required information but will also invoke emotion suitable to the message. Good type will fit the message while bad type will stand out and create a feeling of confusion. To the untrained eye good design will be invisible.

If you are looking for some guidelines to follow for good typography you can find them here.

It seems to be that once you have the basics, its ok to break the rules sometimes.